4.25_lite v2: max 5% less GPU usage than non-lite (4K HDR source material, frc.frame.resize=-19201080, fixed 60fps/SDR tone-mapped, upscaled to 4K with mpv/a couple of shaders) , no artifacts in my test scenes in The Martian, Jason Bourne, Rogue One, Big Bang Theory (1080p source, fixed 48fps) and downloaded YT-Video with different aspect ratio (fixed 48fps).
Smooth overall visual impression an 27" 4k monitor. Much better than 4.26x (which has many artifacts in my test cases).
Shaders:
hdebeband.glsl
SSimSuperRes.glsl
FSRCCNNX_x2_8-0-4-1.glsl
contrast.10.hk
Edit: I cannot post for another hour, wtf...
RickyAstle98 wrote:I think your shaders somehow interfere RIFE algorithms, because 4.26 was better than 4.25L during my test sessions, a lot, but pixel crosstalk still an issue!
What do you mean upscaled back to 4K thats output resolution now? (resize and upscaling interfere RIFE methods - tested)
Just to be sure, I just repeated the test again, the artifacts I'm testing/looking for are significant with and without shaders at 4.26 (as they are at 4.15l, 4.16l, 4.18l) and not visible at 4.25l (and 4.22l).
Yes, I meant the output resolution. Without downscaling for rife (and upscaling to output resolution of course) I wouldn't be able to get 48 or 60fps at all (GPU = 4070). I could downscale to slightly higher (e.g. 23041260, then max 48fps possible), but it's not worth it for my viewing pleasure.
While testing, I just noticed that if I set resize to -23041260, I see the artifacts at 4.25l and at 4.26. If I set it back to -19201080, only at 4.26. Erm... and -25601440 same as -19201080...