Topic: [FIXED] GTX680: Problems with SVPmark
It's not really that big of a problem but I was wondering, why does my Real-Time test shows up as N/A? Is it because I changed my videocard or something else?
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SmoothVideo Project → Using SVP → [FIXED] GTX680: Problems with SVPmark
It's not really that big of a problem but I was wondering, why does my Real-Time test shows up as N/A? Is it because I changed my videocard or something else?
Gregole
May be it is protection from very fast results
CPU: Intel Core i7-2600K @3400 MHz [8 threads]
GPU: NVIDIA GeForce GTX 680 [ver.301.10]
This's obviously a bug
Are the failed tests list changing from run to run?
The test that always fail are:
48 fps - vectors search
48 fps - [SVP] fastest
48 fps - [SVP] simple 1
60 fps - [SVP] good
72 fps - [SVP] simple 2
Gregole
May be it is protection from very fast resultsCPU: Intel Core i7-2600K @3400 MHz [8 threads]
GPU: NVIDIA GeForce GTX 680 [ver.301.10]
Weird. . . its showing my cpu as 3.4ghz even though I overclocked it to 4.8ghz.
Noone can read overclocked Sandy clocks right without kernel-mode driver and admin rights
Now we know that it's a bug (or a "feature" ) either in 301.10 OpenCL compiler for GTX680 or in SVP code.
I hope the next WHQL release will show the answer.
Fixed in SVP pre-3.1.2 patch, SVPflow 1.0.5 and SVPmark 3.0.3a
SmoothVideo Project → Using SVP → [FIXED] GTX680: Problems with SVPmark
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