Topic: Anyone has VRR working with MPV + SVP?
EDIT:
Fixed VRR not working by using Vulkan with GPU-Next instead of d3d11, for now VRR is working, removed original post and updating with my current config with VRR working below:
Note that the two lines disabling Dolby Vision is only because I use RIFE, otherwise this configuration should allow Dolby Vision to work properly if you don't use SVP + RIFE + MPV together. For now anyway, until the Dolby Vision flickering and colour management issues are fixed to work with RIFE, then those two lines can be enabled or changed to "yes" again.
ontop
fullscreen=yes
dolbyvision=no
vf=format:dolbyvision=no
volume=100
volume-max=100
vo=gpu-next
hwdec=vulkan
video-sync=audio
fbo-format=rgba16hf
spirv-compiler=auto
drm-vrr-enabled=yes
vulkan-swap-mode=fifo
target-trc=pq
target-peak=800
target-prim=bt.2020
tone-mapping=spline
tone-mapping-mode=luma
tone-mapping-param=bt.2390
tone-mapping-max-boost=2.0
gamut-mapping-mode=perceptual
dither-depth=10
dither=error-diffusion
error-diffusion=burkes
target-contrast=inf
hdr-compute-peak=yes
target-colorspace-hint=yes
scale=ewa_lanczos
cscale=ewa_lanczos
dscale=ewa_lanczos
tscale=ewa_lanczos
osd-level=1
osd-bar-w=25
osd-color=0.5
osd-bar-align-x=0
osd-bar-align-y=-1
glsl-shader="C:\Users\YourUsername\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl"
glsl-shader="C:\Users\YourUsername\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl"
glsl-shader="C:\Users\YourUsername\AppData\Roaming\mpv\Shaders\SSimDownscaler.glsl"