Topic: Does it hurt to set FPS higher than Monitor refresh rate?

When I set the FPS to be 2x the original, I kept getting a message on the screen telling me that the FPS is higher than my monitor's refresh rate..

So is it bad to set the FPS higher than the refresh rate of my screen? (60 hz)?

Shall I stick to 24 > 60 FPS setting?

Toshiba Satellite L750-A116
• Intel Core i7 2720QM @ 2.20 / 3.10 GHz.
• 8 GB Kingston DDR3 1333 MHz. RAM
• nVIDIA GeForce GT 525M 2GB DDR3 VRAM
• Toshiba TruBrite® HD TFT 15.6" (1366x768)
• Kingston KC100 120GB SSD
• Windows 7 Professional (x64)

Re: Does it hurt to set FPS higher than Monitor refresh rate?

Take a look to the debuginfo file: tray menu - Information - Additional Information.
This file is created individually for each opened video file. See info about framerates.
I think you can understand it yourself wink

If not - show your debuginfo and ask again what the problem smile

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About main question:

Does it hurt to set FPS higher than Monitor refresh rate?

I not recommend to make framerate higher than refresh rate.

Re: Does it hurt to set FPS higher than Monitor refresh rate?

I guess it's a bad idea from what I read and please correct me if I'm wrong...It seems that my system is trying hard to drop the framerate every second to match my monitor's refresh rate....right? So better to stick it toe the refresh rate of the monitor heh?

http://img840.imageshack.us/img840/7766/capturerox.png


Last processed file parameters:
Filename: The Fast and The Furious Tokoy Drift.avi
Frame size and frame rate: 1280x544 pixels, 23.975 fps

Detected screen parameters
Screen size and refresh rate: 1366x768 pixels, 60.051 Hz

Video smoothing info
Smooth factor: 3:1
Resulting video frame rate: 71.925 fps
Drop 12 frames every sec (without ReClock)

Selected profile: 1366x768@60

Profile settings of video processing
[ExMethod=MSmoothFps_0]        Frames interpolation mode: Uniform (max smoothenss)
[ExAlgo=23]            SVP shader: 23. Complicated
[Bicubic=0]            Motion vectors interpolation mode: Bilinear
[ExMulti=3:1:3]            Target frame rate: Source multiplied by 3 (3x)
[ExBlockSize=16x16:1]        Motion vectors grid: 14 px. Average 1
[ExRecalc=0:0]            Decrease grid step: Disabled (default)
[TypeDist=Exh:-14:SATD]        Search radius: Large
[ExPel=0]            Motion vectors precision: Two pixels
[Badsad=2000:-24]        Wide search: Strongest
[ExSadml=1000]            Artifacts masking: Strongest
[ExBlend=false]            Processing of scene changes: Repeat frame (default)
[ExDwnResize=MON]        Decrease frame size: To screen size
[ExConvertFps=false]        Blend frames to screen refresh rate:false

Settings by menu
[svp_libflowgpu=1]        GPU-acceleration (OpenCL): true
[ExThreads=0]            Processing threads: Auto
[HandCrop=None]            Frame crop: Disabled
[Borderlight=None]        Black bars lighting: Disabled
[VDelay=0]            Video delay: 0 ms
[ExDemo=0]            Demonstration mode: false
[ExTearingTest=0]        Tearing test: false
[EFrameDoubling=0]        Variable frame rate repair: false
[StopSmoothDelayOnRewind=2]    Turn off on seek: Turn off by 2 sec

Re: Does it hurt to set FPS higher than Monitor refresh rate?

berryracer
It seems that my system is trying hard to drop the framerate every second to match my monitor's refresh rate....right?
Yes. Each monitor can show limited amount of frames per second. All extra frames are dropped.
It is unwanted job of your processor and video adapter that can lead to some problems with jerky motions or with synchronization to audio.

So better to stick it toe the refresh rate of the monitor heh?
Yes.

Re: Does it hurt to set FPS higher than Monitor refresh rate?

MAG79 wrote:

berryracer
It seems that my system is trying hard to drop the framerate every second to match my monitor's refresh rate....right?
Yes. Each monitor can show limited amount of frames per second. All extra frames are dropped.
It is unwanted job of your processor and video adapter that can lead to some problems with jerky motions or with synchronization to audio.

So better to stick it toe the refresh rate of the monitor heh?
Yes.

I see, thanks for the info