Topic: trade-offs with artifact masking
I'm curious but can anyone please tell me why we cannot use full artifact masking and still have fluid motion. Too hard on the CPU? It would be nice if artifact masking was not even a feature and we wouldn't have to put up with that jittery blur with motion on small objects moving.
I also was testing on my quad core and Nvidia system that any setting less than full seem to not work. From week settings to above normal all showed a distorted picture but when I went to full the artifacts diminished but then so did my smooth motion.
are artifacts the trade-offs forever that we have to have with SVP? It is a price to pay in quality for smooth video. It's too bad but at the end of the day I will still choose smooth video and I'm grateful to be using this software.
But do you think in the future we can have less artifacts in maybe future development and still retain the smooth video?