Topic: Upscaling doesn't seem to kick in?
Looking at the current generate.js and the generate.XXX file it produces, aswell as ffdshow.avs this code block seems to never kick in when having ExDwnResize set to MON or something else than 0 for example:
//resize input
resizeString="";
if( valueProfile("ExDwnResize")!==0 &&
(mediaInfo.main.cbhwidth != mediaInfo.main.reswidth ||
mediaInfo.main.cbhheight != mediaInfo.main.resheight))
{
//downsize
if( mediaInfo.main.reswidth>mediaInfo.main.cbhwidth ||
mediaInfo.main.resheight>mediaInfo.main.cbhheight)
resizeString="BicubicResize("+mediaInfo.main.reswidth+", "+mediaInfo.main.resheight+", b=0, c=0.75)";
else //upsize
resizeString="LanczosResize("+mediaInfo.main.reswidth+","+mediaInfo.main.resheight+")";
}
avs.WriteLine('global resize_string="'+resizeString+'"');
As mediaInfo.main.cbhwidth/height always seems to be the exact same of mediaInfo.main.reswidth/height.
Is this a bug? I was trying to play around with the resizing filters, to name some of them sinc, lanczos, bilinear. After some research none of them were used when playing a file which was meant to be upscaled.
Is there another method to enable upscaling and its filters?
Thanks in advance!