Topic: Why does shader 21 and 23 base on 11 and not on 13?
Hi there, its me again.
I tried googling it, if it was already asked (Forum seems not to have a search on itself) but did not find it at once, so I open this topic here.
So many questions.... sorry.
OK, I finaly found the description of the shaders. And it says Shader 13 is like shader 11+"dynamc median".
And Shader 21 is shader 11 with a masking system to reduce "halo" effects, while shader 23 is shader 21 with a more complicated masking system that masks "halos" more succesfull, but loses smoothness. Right? Well whatever.
I checked a scene of a Music video of Lindsey Stirling where she attacks Peter Hollens with a fiddlestick that is used like a sword.
The fiddlestick has quiet anoying artefacts in that scene (it took a 32 grid to get rid of it completely) I checked the same scene with shader 11, 13, 21 and 23 and it looked absolutely identical in 11, 21 and 23 while it looked much better (not perfect, but .... almost like a 24 Grid with the other shaders even through a 12 was used.
So yeah ok I understand it looks identical because 21 and 23 are 11 with a halo masking. What interests me is, why isnt there a 13 with a halo masking? the "dynamic median" (whatever that is) seems to really improve the shader, so why arent 21 and 23 not based on 13 but on the older (lower number?) 11?