Re: Fixing dropped frames in action cam footage? (for stereoscopic 3D)
TCmullet
Your video is on my hard disk. Thank you for the link.
I will use it for debug GameDropFix_v5
It will take some time.
Thank you for getting it and telling me here. I can understand lots of reasons why it might take a lot of time (both internally to the work and externally in that you have a life).
I propose some further work in connection with this. I had not considered suggesting this in the past as I did not anticipate delivering a full video file to you. But now that you have one, may I suggest that we work together to address something that has bothered me from day 1? There are many times that GDF4 corrects a dupped frame incorrectly. The part I could do for you is to locate (using this big video) a number of instances where it is incorrect (along with brief description by me of why I believe it is incorrect). I have overlooked it because (1) I didn't think we could ever correct it, and (2) even when it generates objects incorrectly, it (2a) moves the background correctly and (2b) enduring these errors is much better than having no correction at all. But maybe we can now attempt correction, now that I have shared a full video. We'd have to be using the same script as basis, so I will package a zip file containing all my .avs and .avsi that are involved in this video, and upload it here. (When I first started using GDF4, I was operating on huge temp files that had to be deleted. But now I'm working with more "compact" Mp4 files that I intend to keep. For all the many output files I've created using GDF4, I *am* interested in recreating them if we fix the mem. leak AND get the logic anomalies (wrongly fixed frames) solved.
Are you willing to receive from me small groups of frame numbers that I use GDF4 debug mode to identify for you? Also I'd need to give you my main script and the few .avsi involved. (My script does lots of chopping out frames, so we'd want to interrupt it near the end, cutting off items that would hinder our search. You'll understand when you see the script again.)