Topic: GPU Frame Interpolation?
So I finally got a chance to ask the madVR developers about frame server integration and possible benefits to performance with SVP: http://forum.doom9.org/showthread.php?p … ost1772653
Their response got me wondering how well SVP could perform if it was entirely handled by a dedicated GPU. I can't find much on GPU frame interpolation and nothing on GPU frame servers. Dmitrirender which is DirectX 11 based is the only one I could find, and it's been discussed here that it performs significantly worse than SVP but it is fast. It's more or less the same as the smooth motion option in madVR already I've heard.
I know rewriting SVP for DirectX 11 or Vulkan is out of the question, but would that be the only way? Would there be any point?