Topic: SVP for Android

Please Release a SVP project for android , You did come with a stable version for windows,
So please enter to the Android platform

2 (edited by brucethemoose 08-08-2016 22:19:29)

Re: SVP for Android

There have been a few threads about this already, but its simply not possible until we get a vapoursynth enabled player on Android... Maybe mpv some day, but not now.

Then, the devs would have to redesign the GUI and performance parameters for phones.

And even then, it would be performance prohibitive. Svp would eat as much battery as the most power hungry games.


EDIT: Also, it is possible to stream Svp to an Android phone from a home server.

Re: SVP for Android

well, if VLC for Android keeps the same filters system as desktop version...

Re: SVP for Android

I didn't even think about VLC.

Despite my skepticism, I'd love to see an Android svp version too.

Re: SVP for Android

Chainik wrote:

well, if VLC for Android keeps the same filters system as desktop version...


Also, from a business perspective... Android is a massive potential market for ya'll. If you create the only app/addon that does frame interpolation on Android, that would be huge.

Just saying tongue

Re: SVP for Android

brucethemoose wrote:
Chainik wrote:

well, if VLC for Android keeps the same filters system as desktop version...


Also, from a business perspective... Android is a massive potential market for ya'll. If you create the only app/addon that does frame interpolation on Android, that would be huge.

Just saying tongue

Now compare best 8 core android cpu vs old 2 core pc prefomance big_smile

7 (edited by Nintendo Maniac 64 09-08-2016 18:13:01)

Re: SVP for Android

Considering that I ran SVP all the time on a 2.4GHz Core 2 Duo without any sort of GPU acceleration or hardware decoding, and SVP loves "moar cores", I don't think performance would be all that bad.

Really, the biggest thing is that the automatic settings would need some serious optimization, because last time I checked, the automatic settings used some pretty bad settings on low-end hardware:
http://www.svp-team.com/forum/viewtopic.php?id=2699

Re: SVP for Android

FYI - https://github.com/mpv-android/mpv-android/releases

9 (edited by James D 10-08-2016 10:56:02)

Re: SVP for Android

brucethemoose wrote:

Also, from a business perspective... Android is a massive potential market for ya'll. If you create the only app/addon that does frame interpolation on Android, that would be huge.

Yeah, but only if it shows up there without any bug even a single one otherwise bad feedback smile And no bug in a whole chain includoing a player itself... just saying.