Topic: Super-sampling of frame rate interpolation?
I just did some offline-render testing with interpolating 50fps content with a 60Hz display, and I found that, rather than just directly interpolating by 1.2x to 60fps, you can get considerably smoother results by interpolating by 6x to 300fps and then downsample the frame rate by 1/5 back to 60fps.
This could similarly be done with 24fps where, rather than interpolating by 2.5x, you could interpolate by 5x and then downsample the frame rate by 1/2 back to 60fps.
A non-60Hz use-case would be 50fps on 75Hz displays, or 60fps on 90Hz displays (like VR headsets) - rather than doing 1.5x interpolation, you could instead do 3x interpolation and then downsample the frame rate by 1/2.
Obviously the computational requirements for this would be greater, but it's my understanding that interpolating by a larger multiple (like 6x vs 3x) is more dependent on GPU performance, and SVP's typical GPU requirements aren't exactly what one would call "demanding" considering that it can even run on Haswell Intel integrated graphics.