dlr5668 wrote:lul, let me explain
24 -> svp -> 76 is 3.16 multiplier so u will get 0 original frames
24 -> svp -> 72 -> reclock -> 76 so u will get 33% original frames, less artifacts in the end and less cpu load
My goal is smoothness and realistic life-like motion (without any jerky movements and other good'uns that are associated with low framerate or faulty interpolation methods),and not retaining as much original frames as possible. I don't do 24 fps, I don't even do 48 FPS or 60 FPS.
Well, technically, the only time when I do 60 FPS on movies and other things alike is when we watch The Walking Dead or some sort of other TV show or a movie with my mama on a big screen with my surround sound speakers, the big screen is connected to my PC via HDMI as a monitor, bcuz the TV itself doesn't have motion interpolation software, and bcuz carrying a TV half across the hall is easier than transferring a video file into some sort of portable media platform (like my slow-as-molasses USB stick) and then wasting 5 minutes on searching the file on an USB stick, and watching it at 24 FPS - unacceptable and no fun at all.
I don't do "adaptive" interpolation method, or any artifact masking techniques. As smooth as possible without visual distortion that make the eyes bleed. I watch movies, I watch TV shows, I don't watch no anime or anything that requires accurate, artifact-free lines and objects or contains little-to-no motion blur. Less artifacts = less smoothness . More artifacts = more smoothness. I want to make the movies and TV shows LIFELIKE, as something as you would see through the pair of your very own eyes, as if your monitor would be a window into something amazing. Complicated interpolation method and my current settings seem to tackle my needs pretty well, and the final result seems to be more than i've paid cash money and cried wolf for so many years (bcuz let's be honest, buying something like an expensive TV with built-in motion interpolation software is a waste of money, not as much as wasting money for the TV itself if it's actually big and with responsive refresh rate, but buying it exactly with motion interpolation as your primary goal - not worth it AT ALL). And as you said it yourself - Reclock reduces CPU load, so there's gotta be a REASON why this reduced CPU load happens AKA not as many frames are processed and one third of them are "uncircumcised" AKA minimally processed AKA not-as-smooth as compared with full-fat processed ones.
Actually, go ahead man, say all the pros and cons of using reclock in a combo with SVP, and if it will sound as an actually interesting and promising feature - I might consider on giving it a shot.
But if that's all that Reclock brings to the table - i'm not amused or interested in it at all. But go ahead, enlighten me more about this Reclock thing and what it does, i'm not condemning nothing if it comes together with a whole SVP package (especially when I'm not familiar with the full story of it)