Topic: SVP for gaming
Somebody told me about using SVP for 1080p pseudo-60fps realtime console gaming. Found some threads with some info here, but nothing too detailed.
After many tries this is the best pipeline I came up with for best quality, smoothness and lowest input lag. I'm just a newbie in a trial/error quest so I guess this pipeline can be improved.
This method only works with SVP3, as setting Processing Threads to 2 is mandatory for minimum input lag. SVP4 doesn't have the same setting and doesn't work near as good.
Almost any capture card should work. I use an Elgato HD60 Pro PCIe capture card with Potplayer. Most people seem to use MPC but for me colors are not ok, it gives me problems in fullscreen and doesn't retain the capture card res and colorspace settings.
1. Set your capture card settings for 1080p30 capture at max quality.
2. Set Potplayer with the following settings.
The Built-in Direct3D 11 Video Renderer works well, but I think VMR 9 Windowed is faster, giving somehow lower input lag and a more responsive gameplay. Other video renderers either give me problems with colors, fullscreen, vsync, smoothness of SVP, or just felt slower.
1. And this config in SVP:
If you have audio synch issues, you can adjust Video delay:
and the most important setting: right-click on the tray icon and set Processing Threads to 2. It's the only setting that gives a low enough lag to play in realtime.
Somebody suggested disabling GPU-acceleration would improve lag too.
This is how the pipeline of Filters look in Potplayer:
I'm surprised that SVP4 can't show the same good results for this goal. And surprised the SVP-team haven't give this use more spotlight.
I'm currently pretty happy with the results using this method, but how do you think this pipeline can be improved?