Yes I love the picture quality of MPV with 4K HDR content.
Chainik wrote:still it's slower than MPC-HC x64 ( = "requires more CPU").
Is it? MPC x64 was always stuttering with 4K HDR for me (it was the main reason I switched away), and was extremely demanding even for just 4K it was using a lot of CPU power, but it was working (for non-HDR content).
I have 4790K @ 4.6Ghz right now and 4K HDR requires ~40% CPU usage with MPV (but MPV improved a lot over the last year). This was impossible with MPC x64, because CPU usage was ~90% I think and never worked (stuttering).
Did something change with MPC x64 that I don't know about over the last year. Anyway I am very happy with MPV and its performance, so I doubt I will switch back (I will put my MPV Configuration below).
I watch HDR content at 2x the speed (so 48FPS).
MPV CONFIGURATION: (for anyone interested to test, shaders have to be downloaded separately).
vo=gpu
profile=gpu-hq
fbo-format=rgba16hf
gpu-api=vulkan
vulkan-async-compute
gpu-context=winvk
hwdec=nvdec-copy
spirv-compiler=shaderc
vulkan-queue-count=4
volume-max=100
hdr-compute-peak=yes
video-sync=display
scale=ewa_lanczossharp
cscale=ewa_lanczossharp
dscale=ewa_lanczossharp
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes
deband-iterations=5
deband-threshold=50
deband-range=16
deband-grain=48
sub-ass-shaper=complex
sub-font-size=35
sub-scale-by-window=yes
sub-pos=100
sub-align-x=center
sub-align-y=bottom
sub-margin-y=3
glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\KrigBilateral.glsl"
profile-desc=cond:get('height', 0) < 1440
glsl-shader="C:\Users\musta\AppData\Roaming\mpv\Shaders\FSRCNNX_x2_8-0-4-1.glsl"