Re: haloing issue
Rules to remove artifacts:
1. You need to see maximum frames as possible. So, you need to see all source frames. It is possible only with integer multiplier. x2, x3 and so on.
2. You need to see calculated frames with minimum artifacts. It is possible if calculated frames are close to source frames. Best choice is x3 multiplier. You will see one original frame and two calculated with delta 1/3 of interframe time.
3. This rule is individual but I like block artifacts with maximum smoothness:
frame interpolation: uniform
SVP shader: 10. by blocks
artifacts masking: disabled
motion vectors precision: one pixel (or half pixel)
motion vectors grid: 14 px
decrese grid step: disabled
search radius: small and fast (or small)
wide search: disabled
width of coarse top level: small
processing of scene changes: blend adjacent frames
Great post. Thank you!
I am going to have x5 multiplier in my next HTPC.