Thanks for asking what I want. I think the answer to that question will lighten the context of my posts a bit.
I want to:
1. Take advantage of the fact that hzwer is actively developing RIFE AI interpolation and actively communicating with the community: https://github.com/hzwer/arXiv2020-RIFE
2. Take advantage of the fact that HolyWu is actively developing the RIFE filter for VapourSynth based on PyTorch and is actively communicating with the community: https://github.com/HolyWu/vs-rife
Of course, I would very much like to see the RIFE filter for VapourSynth based on ncnn developed as well: https://github.com/HomeOfVapourSynthEvo … cnn-Vulkan Here the problem arises that HolyWu is dependent on the nihui project for this filter: https://github.com/nihui/rife-ncnn-vulkan
And this is where the problem lies... nihui has not been developing this project for 4 months and does not respond to users problems: https://github.com/nihui/rife-ncnn-vulkan/issues Of course we should be grateful that he has made the code available for us all to use. We must remember that he makes his work available for free and that any support depends on his good will and the time he has available.
However, this does not change the fact that we do not know if there will ever be any update to the code created by nihui. The situation is similar with NVIDIA's GPU implementation of CUDA inference support for the well-known Tencent NCNN inference engine: https://github.com/atanmarko/ncnn-with-cuda further development of which is essential to be able to efficiently interpolate in real time using Vulkan.
If nothing changes, the long-awaited RIFE interpolation model 4 prepared by hzwer will only be usable in SVP thanks to HolyWu and the actively developed the RIFE filter for VapourSynth based on PyTorch: https://github.com/HolyWu/vs-rife
This is exactly what I want: I ask everyone including you Chainik to test the RIFE filter for VapourSynth based on PyTorch with SVP for real-time interpolation and take advantage of the fact that all possible problems and suggestions for improvements can be reported to HolyWu and hzwer and there is a good chance that they will be addressed for the benefit of all of us who want to have frame interpolation without artifacts.