Re: Кто нибудь здесь уже пробовал тестировать Rife-app ?
ну, значит не работает что-то... изучать лог, что ещё посоветовать.
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SmoothVideo Project → Эксплуатация SVP → Кто нибудь здесь уже пробовал тестировать Rife-app ?
ну, значит не работает что-то... изучать лог, что ещё посоветовать.
ну, значит не работает что-то... изучать лог, что ещё посоветовать.
как то так
18:07:41.765 [i]: Playback [6464d471]: switching to profile 'Алгоритм RIFE'
18:07:41.766 [i]: Playback [6464d471]: playing at 50 [25 *2/1]
18:07:55.359 [E]: Playback [6464d471]: VS - Script evaluation failed:
18:07:55.359 [E]: Playback [6464d471]: VS - Python exception: Ran out of input
18:07:55.359 [E]: Playback [6464d471]: VS - Traceback (most recent call last):
18:07:55.359 [E]: Playback [6464d471]: VS - File 'src\cython\vapoursynth.pyx', line 2244, in vapoursynth.vpy_evaluateScript
18:07:55.359 [E]: Playback [6464d471]: VS - File 'src\cython\vapoursynth.pyx', line 2245, in vapoursynth.vpy_evaluateScript
18:07:55.359 [E]: Playback [6464d471]: VS - File 'C:\Users\Metal\AppData\Roaming\SVP4\scripts\6464d471.py', line 70, in <module>
18:07:55.359 [E]: Playback [6464d471]: VS - smooth = interpolate(clip)
18:07:55.359 [E]: Playback [6464d471]: VS - File 'C:\Users\Metal\AppData\Roaming\SVP4\scripts\6464d471.py', line 51, in interpolate
18:07:55.359 [E]: Playback [6464d471]: VS - smooth = RIFE(input_m,model_ver=3.8,fp16=not rife_precision,scale=1.0 if rife_threads<=2 else 0.5,device_index=rife_gpu)
18:07:55.359 [E]: Playback [6464d471]: VS - File 'C:\Program Files (x86)\SVP 4\mpv64\lib\site-packages\vsrife\__init__.py', line 77, in RIFE
18:07:55.360 [E]: Playback [6464d471]: VS - model.load_model(os.path.join(os.path.dirname(__file__), model_dir), -1)
18:07:55.360 [E]: Playback [6464d471]: VS - File 'C:\Program Files (x86)\SVP 4\mpv64\lib\site-packages\vsrife\model38\RIFE_HDv3.py', line 40, in load_model
18:07:55.360 [E]: Playback [6464d471]: VS - self.flownet.load_state_dict(convert(torch.load('{}/flownet.pkl'.format(path))), False)
18:07:55.360 [E]: Playback [6464d471]: VS - File 'C:\Program Files (x86)\SVP 4\mpv64\lib\site-packages\torch\serialization.py', line 608, in load
18:07:55.360 [E]: Playback [6464d471]: VS - return _legacy_load(opened_file, map_location, pickle_module, **pickle_load_args)
18:07:55.360 [E]: Playback [6464d471]: VS - File 'C:\Program Files (x86)\SVP 4\mpv64\lib\site-packages\torch\serialization.py', line 777, in _legacy_load
18:07:55.360 [E]: Playback [6464d471]: VS - magic_number = pickle_module.load(f, **pickle_load_args)
18:07:55.360 [E]: Playback [6464d471]: VS - EOFError: Ran out of input
18:07:55.360 [E]: Playback [6464d471]: VS - could not init VS
ясно вижу - что-то не работает
может не докачалось чего - место на диске кончилось?
ясно вижу - что-то не работает
может не докачалось чего - место на диске кончилось?
попробую перекачать, места на диске предостаточно
upd: на всё пишет Requirement already satisfied, не знаю, проверяется ли кеш, но на вид всё нормально скачалось
Возможно, теперь в SVP можно использовать больше алгоритмов, а не только RIFE: https://www.svp-team.com/forum/viewtopi … 553#p79553
Как качество интерполяции RIFE в сравнении с тем же Dain, лучше не стало?
Как качество интерполяции RIFE в сравнении с тем же Dain, лучше не стало?
У rife их и так минимальное число, при просмотре не бросаются в глаза. dain настолько медленный, что для практического использования не годится
> лучше не стало?
там, скорее, только хуже делают, чтоб немного скорости выиграть
про "модель 3.8" отзывы как раз такие, что качество заметно хуже
Cryptor wrote:Как качество интерполяции RIFE в сравнении с тем же Dain, лучше не стало?
У rife их и так минимальное число, при просмотре не бросаются в глаза. dain настолько медленный, что для практического использования не годится
Ну почему-же не годится. Для обработки небольших видео продолжительностью несколько минут вполне годится. Медленный да, но зато лучше его качества я не видел.
Я все кодирую на 3.5 райфе и артефакты бросаются в глаза только на заборах. Не идеально, но зато быстро
С помощью RIFE только х2? Если нет,то как до 60 кадров поднять?)
С помощью RIFE только х2? Если нет,то как до 60 кадров поднять?)
пока никак. ставлю на телеке 100 гц и смотрю 24 ускоренный в 4 раза +5% добить до 100 (mpv умеет)
Качество кодирование при помощи RIFE зависит от видеокарты? Например если поменять 1080ti на 3070.
С версии 4.4 качество хорошо подтянули.
> Качество кодирование при помощи RIFE зависит от видеокарты?
вроде нет
Качество кодирование при помощи RIFE зависит от видеокарты? Например если поменять 1080ti на 3070.
С версии 4.4 качество хорошо подтянули.
Стоит поменять потому что 3070 тянет в риалтайме 2к х2. Может на 4070 летом ? Там еще лучше 4к х2
Можно обновить SVP, там много вкусного
На моем ноуте с 2060 теперь 1080 x2 можно смотреть.
4.6 версии нету в настройках. 1080ti 11 гигов памяти
Потестил, да конечно небо и земля, в экшн сценах теперь все без артефактов. На 3060ti 1080p x3 идет стабильно при 65-90% загрузке карты, но не больше. Из минусов - не заводится с другими плеерами так просто, смотрю mpv.
> не заводится с другими плеерами так просто
всё просто, один клик в меню, две галочки в плеере
Добрый день. Подскажите, пожалуйста, на Mac не появляется профиль RIFE AI engine.
Выполнил команду:
/usr/local/bin/brew install vulkan-loader molten-vk
все установилось. Перезапустил SVP, но профиля нового не вижу. Да и не совсем понятно, Как BREW может добавить профиль?
Версия SVP 4 Mac [4.6.0.220]...
Большое спасибо!
14:26:13.721 [i]: Main: starting up SVP 4 Mac [4.6.0.220]...
14:26:13.722 [i]: Main: args: none
14:26:13.722 [i]: Main: working dir is /Applications/SVP 4 Mac.app/Contents/Resources/
14:26:13.723 [i]: Main: data dir set to /Users/anton/Library/Application Support/SVP4/
14:26:13.727 [i]: Settings: loading main.cfg OK
14:26:13.727 [i]: Settings: loading ui.cfg OK
14:26:13.728 [i]: Settings: loading frc.cfg OK
14:26:13.728 [i]: Settings: loading profiles.cfg OK
14:26:13.732 [i]: Settings: loading custom.cfg OK
14:26:13.733 [i]: Settings: loading lights.cfg OK
14:26:13.733 [i]: Main: using Qt 5.12.1 (x86_64-little_endian-lp64 shared (dynamic) release build; by Clang 10.0.0 (clang-1000.11.45.5) (Apple))
14:26:13.733 [i]: Main: device scale is 2, user defined scale is 0
14:26:13.734 [i]: Main: system locale is [ru]
14:26:13.734 [i]: Main: preferred language is [ru-ru]
14:26:13.737 [i]: Main: setting language file to ru.qm...
14:26:13.739 [i]: Main: collecting system information...
14:26:13.740 [i]: Main: module 'plugins/libsvpflow1.dylib': 4.5.0.205
14:26:13.741 [i]: Main: module 'plugins/libsvpflow2.dylib': 4.5.0.214
14:26:13.759 [i]: Main: VLC filter (64 bit): 1.0.0.192
14:26:13.760 [i]: macOS 10.16.0 Big Sur (Intel)
14:26:13.762 [i]: CPU: Intel Core i9-9900K [base frequency 3433 MHz, 16 threads]
14:26:13.763 [i]: Video: reading OpenCL info...
14:26:13.772 [i]: Video: 1 GPU OpenCL device(s) on Apple [OpenCL 1.2 (Nov 4 2022 20:34:07)] (Apple)
14:26:13.772 [i]: Video 1: AMD Radeon RX Vega 64 Compute Engine (AMD, ver.1.2 (Dec 1 2022 21:19:47)) [gpuID=11]: OK
14:26:13.773 [i]: Video: reading Vulkan info...
14:26:14.131 [i]: Vulkan 0: AMD Radeon RX Vega 64
14:26:14.131 [i]: Memory: 32768 MB total, 1732 MB free
14:26:14.132 [i]: System: finding network settings...
14:26:14.218 [i]: Screens: updating information, 3 screen(s) found
14:26:14.219 [i]: Screens: screen 0 (LG Ultra HD) - 5120x2880 @60.000 Hz, x2.0 [216 DPI]
14:26:14.219 [i]: Screens: screen 1 (LG Ultra HD) - 5120x2880 @60.000 Hz, x2.0 [216 DPI]
14:26:14.219 [i]: Screens: screen 2 (SMS27A850) - 1440x2560 @60.000 Hz, x1.0 [119 DPI]
14:26:14.219 [i]: Screens: primary screen is 0
14:26:14.263 [i]: Main: preparing video profiles...
14:26:15.130 [i]: Main: preparing performance graphs...
14:26:15.233 [i]: Main: preparing mpv...
14:26:15.450 [i]: Main: preparing remote control...
14:26:15.452 [i]: RemoteControl: started
14:26:15.452 [i]: Main: preparing main menu...
14:26:15.813 [i]: Main: loading extensions...
14:26:15.818 [i]: Extensions: found svpcast 1.1.0.208 ...
14:26:15.820 [i]: Extensions: found svpcode 1.1.0.210 ...
14:26:15.821 [i]: Settings: loading code.cfg OK
14:26:15.850 [i]: Extensions: found svplight 2.0.0.190 ...
14:26:15.889 [i]: Extensions: found svptube 2.1.0.221 ...
14:26:15.904 [i]: Main: initialization completed in 2165 ms
14:26:16.022 [i]: Updates: checking now...
14:26:18.020 [i]: Performance: quick estimation = 947 (previous value was 940)
> Как BREW может добавить профиль?
brew никак, просто после установки начинает работать "Vulkan info", ну и при налчиии Vulkan-девайса должен появиться профиль
но в вашем случае не сработало, потому что OpenCL и Vulkan возвращают разные названия
даже не знаю как это без апдейта обойти
AGluk
попробуйте вот это: https://www.svp-team.com/files/svp4-mac.4.6.246.dmg
попробуйте вот это: https://www.svp-team.com/files/svp4-mac.4.6.246.dmg
Большое спасибо, Chainik!
Алгоритм RIFE появился в Контрольной панели!
К сожалению, появились новые ошибки:
09:52:49.045 [i]: Main: starting up SVP 4 Mac [4.6.0.246]...
09:52:49.046 [i]: Main: args: none
09:52:49.046 [i]: Main: working dir is /Applications/SVP 4 Mac.app/Contents/Resources/
09:52:49.047 [i]: Main: data dir set to /Users/anton/Library/Application Support/SVP4/
09:52:49.047 [i]: Settings: loading main.cfg OK
09:52:49.047 [i]: Settings: loading ui.cfg OK
09:52:49.048 [i]: Settings: loading frc.cfg OK
09:52:49.048 [i]: Settings: loading profiles.cfg OK
09:52:49.048 [i]: Settings: loading lights.cfg OK
09:52:49.048 [i]: Main: using Qt 5.12.1 (x86_64-little_endian-lp64 shared (dynamic) release build; by Clang 10.0.0 (clang-1000.11.45.5) (Apple))
09:52:49.049 [i]: Main: device scale is 2, user defined scale is 0
09:52:49.049 [i]: Main: system locale is [ru]
09:52:49.050 [i]: Main: preferred language is [ru-ru]
09:52:49.052 [i]: Main: setting language file to ru.qm...
09:52:49.054 [i]: Main: collecting system information...
09:52:49.055 [i]: Main: module 'plugins/libsvpflow1.dylib': 4.5.0.205
09:52:49.056 [i]: Main: module 'plugins/libsvpflow2.dylib': 4.5.0.214
09:52:49.057 [i]: Main: VLC filter (64 bit): 1.0.0.192
09:52:49.057 [i]: macOS 10.16.0 Big Sur (Intel)
09:52:49.059 [i]: CPU: Intel Core i9-9900K [base frequency 3433 MHz, 16 threads]
09:52:49.059 [i]: Video: reading OpenCL info...
09:52:49.068 [i]: Video: 1 GPU OpenCL device(s) on Apple [OpenCL 1.2 (Nov 4 2022 20:34:07)] (Apple)
09:52:49.069 [i]: Video 1: AMD Radeon RX Vega 64 Compute Engine (AMD, ver.1.2 (Dec 1 2022 21:19:47)) [gpuID=11]: OK
09:52:49.069 [i]: Video: reading Vulkan info...
09:52:49.173 [i]: Vulkan 0: AMD Radeon RX Vega 64 (+)
09:52:49.174 [i]: Memory: 32768 MB total, 13115 MB free
09:52:49.174 [i]: System: finding network settings...
09:52:49.181 [i]: Settings: loading custom.cfg OK
09:52:49.257 [i]: Screens: updating information, 3 screen(s) found
09:52:49.257 [i]: Screens: screen 0 (LG Ultra HD) - 5120x2880 @60.000 Hz, x2.0 [216 DPI]
09:52:49.257 [i]: Screens: screen 1 (LG Ultra HD) - 5120x2880 @60.000 Hz, x2.0 [216 DPI]
09:52:49.257 [i]: Screens: screen 2 (SMS27A850) - 1440x2560 @60.000 Hz, x1.0 [119 DPI]
09:52:49.257 [i]: Screens: primary screen is 0
09:52:49.302 [i]: Main: preparing video profiles...
09:52:49.599 [i]: Main: preparing performance graphs...
09:52:49.700 [i]: Main: preparing mpv...
09:52:49.740 [i]: Main: preparing remote control...
09:52:49.741 [i]: RemoteControl: started
09:52:49.741 [i]: Main: preparing main menu...
09:52:49.764 [i]: Main: loading extensions...
09:52:49.769 [i]: Extensions: found svpcast 1.1.0.210 ...
09:52:49.771 [i]: Extensions: found svpcode 1.1.0.210 ...
09:52:49.772 [i]: Settings: loading code.cfg OK
09:52:49.802 [i]: Extensions: found svplight 2.0.0.190 ...
09:52:49.841 [i]: Extensions: found svptube 2.1.0.221 ...
09:52:49.854 [i]: Main: initialization completed in 800 ms
09:52:49.966 [i]: Updates: checking now...
09:52:52.236 [i]: Performance: quick estimation = 953 (previous value was 950)
09:53:03.120 [i]: VideoPlayer: mpv [mpv] connected, waiting for the video info...
09:53:03.679 [i]: VideoPlayer: mpv 0.35.0 /via '/var/folders/fj/x11ctncn1tn75z5rq_mkp0hc0000gn/T/mpvsocket'
09:53:04.768 [i]: Media: video 1920x804 [PAR 1.000] at 23.976 fps
09:53:04.768 [i]: Media: codec type is AVC, YUV/4:2:0/8 bits/BT.709 BT.709
09:53:04.776 [i]: Playback: starting up...
09:53:04.782 [i]: Playback [30807227]: resulting video frame 1920x804
09:53:04.782 [i]: Playback [30807227]: 2 acceptible profiles, best is 'Алгоритм RIFE' [0]
09:53:04.788 [i]: Playback [30807227]: enabled while video is paused
09:53:04.789 [i]: Playback [30807227]: playing at 47.952 [23.976 *2/1]
09:53:07.858 [E]: Playback [30807227]: VS - Script evaluation failed:
09:53:07.858 [E]: Playback [30807227]: VS - Python exception: RIFE: failed to create GPU instance
09:53:07.858 [E]: Playback [30807227]: VS - Traceback (most recent call last):
09:53:07.858 [E]: Playback [30807227]: VS - File 'src/cython/vapoursynth.pyx', line 2866, in vapoursynth._vpy_evaluate
09:53:07.858 [E]: Playback [30807227]: VS - File 'src/cython/vapoursynth.pyx', line 2867, in vapoursynth._vpy_evaluate
09:53:19.646 [E]: Playback [30807227]: VS - File '/Users/anton/Library/Application Support/SVP4/scripts/30807227.py', line 71, in <module>
09:53:19.646 [E]: Playback [30807227]: VS - smooth = interpolate(clip)
09:53:19.646 [E]: Playback [30807227]: VS - ^^^^^^^^^^^^^^^^^
09:53:19.646 [E]: Playback [30807227]: VS - File '/Users/anton/Library/Application Support/SVP4/scripts/30807227.py', line 52, in interpolate
09:53:19.646 [E]: Playback [30807227]: VS - smooth = core.rife.RIFE(input_m,factor_num=rife_num,factor_den=rife_den,model_path=rife_mpath,gpu_id=rife_gpu,gpu_thread=rife_threads,tta=False,sc=True)
09:53:19.646 [E]: Playback [30807227]: VS - ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
09:53:19.646 [E]: Playback [30807227]: VS - File 'src/cython/vapoursynth.pyx', line 2612, in vapoursynth.Function.__call__
09:53:19.646 [E]: Playback [30807227]: VS - vapoursynth.Error: RIFE: failed to create GPU instance
09:53:19.646 [E]: Playback [30807227]: VS - could not init VS
P.S. Почему-то форум не позволяет размещать посты чаще, чем раз в два часа
Нельзя ли снять это ограничение?
Большое спасибо!
AGluk
> Нельзя ли снять это ограничение?
Снять то можно, но чем еще помочь я так пока не знаю. Не от нас зависит, а от стороннего компонента.
Запустите
$ /Applications/"SVP 4 Mac".app/Contents/Resources/utils/vulkaninfo > vk.log
и vk.log сюда.
Запустите
$ /Applications/"SVP 4 Mac".app/Contents/Resources/utils/vulkaninfo > vk.log
и vk.log сюда.
Не получается что-то приложить лог.
Выкладываю прямо здесь.
Спасибо!
==========
VULKANINFO
==========
Vulkan Instance Version: 1.3.239
Instance Extensions: count = 13
===============================
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_metal_surface : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 4
VK_KHR_device_group_creation : extension revision 1
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_portability_enumeration : extension revision 1
VK_KHR_surface : extension revision 25
VK_MVK_macos_surface : extension revision 3
Layers:
=======
Presentable Surfaces:
=====================
GPU id : 0 (AMD Radeon RX Vega 64):
Surface type = VK_MVK_macos_surface
Formats: count = 50
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[2]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[3]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[4]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[5]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
SurfaceFormat[6]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
SurfaceFormat[7]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
SurfaceFormat[8]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
SurfaceFormat[9]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
SurfaceFormat[10]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_DCI_P3_NONLINEAR_EXT
SurfaceFormat[11]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_DCI_P3_NONLINEAR_EXT
SurfaceFormat[12]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_DCI_P3_NONLINEAR_EXT
SurfaceFormat[13]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_DCI_P3_NONLINEAR_EXT
SurfaceFormat[14]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_DCI_P3_NONLINEAR_EXT
SurfaceFormat[15]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[16]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[17]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[18]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[19]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_BT709_NONLINEAR_EXT
SurfaceFormat[20]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
SurfaceFormat[21]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
SurfaceFormat[22]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
SurfaceFormat[23]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
SurfaceFormat[24]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
SurfaceFormat[25]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_PASS_THROUGH_EXT
SurfaceFormat[26]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_PASS_THROUGH_EXT
SurfaceFormat[27]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_PASS_THROUGH_EXT
SurfaceFormat[28]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_PASS_THROUGH_EXT
SurfaceFormat[29]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_PASS_THROUGH_EXT
SurfaceFormat[30]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[31]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[32]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[33]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[34]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
SurfaceFormat[35]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
SurfaceFormat[36]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
SurfaceFormat[37]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
SurfaceFormat[38]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
SurfaceFormat[39]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
SurfaceFormat[40]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
SurfaceFormat[41]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
SurfaceFormat[42]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
SurfaceFormat[43]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
SurfaceFormat[44]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
SurfaceFormat[45]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_BT2020_LINEAR_EXT
SurfaceFormat[46]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_BT2020_LINEAR_EXT
SurfaceFormat[47]:
format = FORMAT_R16G16B16A16_SFLOAT
colorSpace = COLOR_SPACE_BT2020_LINEAR_EXT
SurfaceFormat[48]:
format = FORMAT_A2B10G10R10_UNORM_PACK32
colorSpace = COLOR_SPACE_BT2020_LINEAR_EXT
SurfaceFormat[49]:
format = FORMAT_A2R10G10B10_UNORM_PACK32
colorSpace = COLOR_SPACE_BT2020_LINEAR_EXT
Present Modes: count = 2
PRESENT_MODE_FIFO_KHR
PRESENT_MODE_IMMEDIATE_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 3
currentExtent:
width = 512
height = 512
minImageExtent:
width = 1
height = 1
maxImageExtent:
width = 16384
height = 16384
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 3
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 5
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
Device Groups:
==============
Group 0:
--------
Properties:
physicalDevices: count = 1
AMD Radeon RX Vega 64 (ID: 0)
subsetAllocation = 0
Present Capabilities:
AMD Radeon RX Vega 64 (ID: 0):
Can present images from the following devices: count = 1
AMD Radeon RX Vega 64 (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4202732 (1.2.236)
driverVersion = 10201 (0x27d9)
vendorID = 0x1002
deviceID = 0x687f
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = AMD Radeon RX Vega 64
pipelineCacheUUID = 000027d9-0a0f-07d2-0000-000000000000
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 67108864
maxUniformBufferRange = 65536
maxStorageBufferRange = 3758096384
maxPushConstantsSize = 4096
maxMemoryAllocationCount = 1073741824
maxSamplerAllocationCount = 1073741824
bufferImageGranularity = 0x00000100
sparseAddressSpaceSize = 0x00000000
maxBoundDescriptorSets = 8
maxPerStageDescriptorSamplers = 16
maxPerStageDescriptorUniformBuffers = 31
maxPerStageDescriptorStorageBuffers = 31
maxPerStageDescriptorSampledImages = 128
maxPerStageDescriptorStorageImages = 8
maxPerStageDescriptorInputAttachments = 128
maxPerStageResources = 159
maxDescriptorSetSamplers = 80
maxDescriptorSetUniformBuffers = 155
maxDescriptorSetUniformBuffersDynamic = 155
maxDescriptorSetStorageBuffers = 155
maxDescriptorSetStorageBuffersDynamic = 155
maxDescriptorSetSampledImages = 640
maxDescriptorSetStorageImages = 40
maxDescriptorSetInputAttachments = 640
maxVertexInputAttributes = 31
maxVertexInputBindings = 31
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 124
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 124
maxTessellationControlPerVertexOutputComponents = 124
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4088
maxTessellationEvaluationInputComponents = 124
maxTessellationEvaluationOutputComponents = 124
maxGeometryShaderInvocations = 0
maxGeometryInputComponents = 0
maxGeometryOutputComponents = 0
maxGeometryOutputVertices = 0
maxGeometryTotalOutputComponents = 0
maxFragmentInputComponents = 124
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 159
maxComputeSharedMemorySize = 65536
maxComputeWorkGroupCount: count = 3
1073741824
1073741824
1073741824
maxComputeWorkGroupInvocations = 1024
maxComputeWorkGroupSize: count = 3
1024
1024
1024
subPixelPrecisionBits = 4
subTexelPrecisionBits = 4
mipmapPrecisionBits = 4
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 1073741824
maxSamplerLodBias = 4
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 0
minMemoryMapAlignment = 256
minTexelBufferOffsetAlignment = 0x00000010
minUniformBufferOffsetAlignment = 0x00000100
minStorageBufferOffsetAlignment = 0x00000010
minTexelOffset = -8
maxTexelOffset = 7
minTexelGatherOffset = -8
maxTexelGatherOffset = 7
minInterpolationOffset = -0.5
maxInterpolationOffset = 0.5
subPixelInterpolationOffsetBits = 4
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 2048
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts: count = 1
SAMPLE_COUNT_1_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 1
maxClipDistances = 1073741824
maxCullDistances = 0
maxCombinedClipAndCullDistances = 1073741824
discreteQueuePriorities = 2
pointSizeRange: count = 2
1
64
lineWidthRange: count = 2
1
1
pointSizeGranularity = 1
lineWidthGranularity = 0
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000100
optimalBufferCopyRowPitchAlignment = 0x00000001
nonCoherentAtomSize = 0x00000100
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceDepthStencilResolveProperties:
----------------------------------------------
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 1
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = true
independentResolve = true
VkPhysicalDeviceDescriptorIndexingProperties:
---------------------------------------------
maxUpdateAfterBindDescriptorsInAllPools = 1073741824
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 16
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 31
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 31
maxPerStageDescriptorUpdateAfterBindSampledImages = 128
maxPerStageDescriptorUpdateAfterBindStorageImages = 8
maxPerStageDescriptorUpdateAfterBindInputAttachments = 128
maxPerStageUpdateAfterBindResources = 159
maxDescriptorSetUpdateAfterBindSamplers = 80
maxDescriptorSetUpdateAfterBindUniformBuffers = 155
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 155
maxDescriptorSetUpdateAfterBindStorageBuffers = 155
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 155
maxDescriptorSetUpdateAfterBindSampledImages = 640
maxDescriptorSetUpdateAfterBindStorageImages = 40
maxDescriptorSetUpdateAfterBindInputAttachments = 640
VkPhysicalDeviceDriverProperties:
---------------------------------
driverID = DRIVER_ID_MOLTENVK
driverName = MoltenVK
driverInfo = 1.2.1
conformanceVersion = 0.0.0.0
VkPhysicalDeviceFloatControlsProperties:
----------------------------------------
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = false
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = false
shaderRoundingModeRTEFloat32 = false
shaderRoundingModeRTEFloat64 = false
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = false
shaderRoundingModeRTZFloat64 = false
VkPhysicalDeviceIDProperties:
-----------------------------
deviceUUID = 00001002-0000-687f-0000-000100000540
driverUUID = 4d564b00-0000-27d9-0a0f-07d200000000
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceInlineUniformBlockPropertiesEXT:
------------------------------------------------
maxInlineUniformBlockSize = 4096
maxPerStageDescriptorInlineUniformBlocks = 13
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = 13
maxDescriptorSetInlineUniformBlocks = 52
maxDescriptorSetUpdateAfterBindInlineUniformBlocks = 52
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 700
maxMemoryAllocationSize = 0xe0000000
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 159
VkPhysicalDeviceRobustness2PropertiesEXT:
-----------------------------------------
robustStorageBufferAccessSizeAlignment = 0x00000001
robustUniformBufferAccessSizeAlignment = 0x00000001
VkPhysicalDeviceSampleLocationsPropertiesEXT:
---------------------------------------------
sampleLocationSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleLocationGridSize:
width = 1
height = 1
sampleLocationCoordinateRange: count = 2
0
0.9375
sampleLocationSubPixelBits = 4
variableSampleLocations = false
VkPhysicalDeviceSamplerFilterMinmaxProperties:
----------------------------------------------
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 64
supportedStages: count = 5
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
supportedOperations: count = 7
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT:
-------------------------------------------------
minSubgroupSize = 64
maxSubgroupSize = 64
maxComputeWorkgroupSubgroups = 16
requiredSubgroupSizeStages:
None
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT:
--------------------------------------------------
storageTexelBufferOffsetAlignmentBytes = 0x00000010
storageTexelBufferOffsetSingleTexelAlignment = true
uniformTexelBufferOffsetAlignmentBytes = 0x00000010
uniformTexelBufferOffsetSingleTexelAlignment = true
VkPhysicalDeviceTimelineSemaphoreProperties:
--------------------------------------------
maxTimelineSemaphoreValueDifference = 18446744073709551615
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 1073741824
VkPhysicalDeviceVulkan11Properties:
-----------------------------------
deviceUUID = 00001002-0000-687f-0000-000100000540
driverUUID = 4d564b00-0000-27d9-0a0f-07d200000000
deviceNodeMask = 0
deviceLUIDValid = false
subgroupSize = 64
subgroupSupportedStages: count = 5
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
subgroupSupportedOperations: count = 7
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
subgroupQuadOperationsInAllStages = true
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
maxMultiviewViewCount = 32
maxMultiviewInstanceIndex = 134217727
protectedNoFault = false
maxPerSetDescriptors = 700
maxMemoryAllocationSize = 0xe0000000
VkPhysicalDeviceVulkan12Properties:
-----------------------------------
driverID = DRIVER_ID_MOLTENVK
driverName = MoltenVK
driverInfo = 1.2.1
conformanceVersion = 0.0.0.0
denormBehaviorIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
roundingModeIndependence = SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
shaderSignedZeroInfNanPreserveFloat16 = true
shaderSignedZeroInfNanPreserveFloat32 = true
shaderSignedZeroInfNanPreserveFloat64 = false
shaderDenormPreserveFloat16 = false
shaderDenormPreserveFloat32 = false
shaderDenormPreserveFloat64 = false
shaderDenormFlushToZeroFloat16 = false
shaderDenormFlushToZeroFloat32 = false
shaderDenormFlushToZeroFloat64 = false
shaderRoundingModeRTEFloat16 = false
shaderRoundingModeRTEFloat32 = false
shaderRoundingModeRTEFloat64 = false
shaderRoundingModeRTZFloat16 = false
shaderRoundingModeRTZFloat32 = false
shaderRoundingModeRTZFloat64 = false
maxUpdateAfterBindDescriptorsInAllPools = 1073741824
shaderUniformBufferArrayNonUniformIndexingNative = false
shaderSampledImageArrayNonUniformIndexingNative = true
shaderStorageBufferArrayNonUniformIndexingNative = false
shaderStorageImageArrayNonUniformIndexingNative = true
shaderInputAttachmentArrayNonUniformIndexingNative = true
robustBufferAccessUpdateAfterBind = true
quadDivergentImplicitLod = false
maxPerStageDescriptorUpdateAfterBindSamplers = 16
maxPerStageDescriptorUpdateAfterBindUniformBuffers = 31
maxPerStageDescriptorUpdateAfterBindStorageBuffers = 31
maxPerStageDescriptorUpdateAfterBindSampledImages = 128
maxPerStageDescriptorUpdateAfterBindStorageImages = 8
maxPerStageDescriptorUpdateAfterBindInputAttachments = 128
maxPerStageUpdateAfterBindResources = 159
maxDescriptorSetUpdateAfterBindSamplers = 80
maxDescriptorSetUpdateAfterBindUniformBuffers = 155
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 155
maxDescriptorSetUpdateAfterBindStorageBuffers = 155
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 155
maxDescriptorSetUpdateAfterBindSampledImages = 640
maxDescriptorSetUpdateAfterBindStorageImages = 40
maxDescriptorSetUpdateAfterBindInputAttachments = 640
supportedDepthResolveModes: count = 3
RESOLVE_MODE_SAMPLE_ZERO_BIT
RESOLVE_MODE_MIN_BIT
RESOLVE_MODE_MAX_BIT
supportedStencilResolveModes: count = 1
RESOLVE_MODE_SAMPLE_ZERO_BIT
independentResolveNone = true
independentResolve = true
filterMinmaxSingleComponentFormats = false
filterMinmaxImageComponentMapping = false
maxTimelineSemaphoreValueDifference = 18446744073709551615
framebufferIntegerColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
Device Extensions: count = 65
VK_AMD_gpu_shader_half_float : extension revision 2
VK_AMD_negative_viewport_height : extension revision 1
VK_AMD_shader_trinary_minmax : extension revision 1
VK_EXT_debug_marker : extension revision 4
VK_EXT_descriptor_indexing : extension revision 2
VK_EXT_fragment_shader_interlock : extension revision 1
VK_EXT_hdr_metadata : extension revision 2
VK_EXT_host_query_reset : extension revision 1
VK_EXT_image_robustness : extension revision 1
VK_EXT_inline_uniform_block : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_metal_objects : extension revision 1
VK_EXT_private_data : extension revision 1
VK_EXT_robustness2 : extension revision 1
VK_EXT_sample_locations : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_separate_stencil_usage : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_subgroup_size_control : extension revision 2
VK_EXT_texel_buffer_alignment : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_GOOGLE_display_timing : extension revision 1
VK_INTEL_shader_integer_functions2 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_8bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_copy_commands2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 3
VK_KHR_depth_stencil_resolve : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 4
VK_KHR_driver_properties : extension revision 1
VK_KHR_dynamic_rendering : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_fragment_shader_barycentric : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_imageless_framebuffer : extension revision 1
VK_KHR_maintenance1 : extension revision 2
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_portability_subset : extension revision 1
VK_KHR_push_descriptor : extension revision 2
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 3
VK_KHR_sampler_ycbcr_conversion : extension revision 14
VK_KHR_separate_depth_stencil_layouts : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_shader_float16_int8 : extension revision 1
VK_KHR_shader_float_controls : extension revision 4
VK_KHR_shader_subgroup_extended_types : extension revision 1
VK_KHR_spirv_1_4 : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 70
VK_KHR_swapchain_mutable_format : extension revision 1
VK_KHR_timeline_semaphore : extension revision 2
VK_KHR_uniform_buffer_standard_layout : extension revision 1
VK_KHR_variable_pointers : extension revision 1
VK_NV_fragment_shader_barycentric : extension revision 1
VK_NV_glsl_shader : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support = true
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support = true
queueProperties[2]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support = true
queueProperties[3]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER
timestampValidBits = 64
present support = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 2
memoryHeaps[0]:
size = 8573157376 (0x1ff000000) (7.98 GiB)
budget = 8573157376 (0x1ff000000) (7.98 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 34359738368 (0x800000000) (32.00 GiB)
budget = 5959135232 (0x163313000) (5.55 GiB)
usage = 5615616 (0x0055b000) (5.36 MiB)
flags:
None
memoryTypes: count = 3
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
FORMAT_D16_UNORM
FORMAT_D32_SFLOAT
FORMAT_S8_UINT
FORMAT_D24_UNORM_S8_UINT
FORMAT_D32_SFLOAT_S8_UINT
(non-sparse)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[1]:
heapIndex = 1
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
None
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
memoryTypes[2]:
heapIndex = 0
propertyFlags = 0x000b: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL:
color images
(non-sparse)
IMAGE_TILING_LINEAR:
color images
(non-sparse, non-transient)
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = false
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = false
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = false
wideLines = false
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = false
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = false
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = false
shaderFloat64 = false
shaderInt64 = false
shaderInt16 = true
shaderResourceResidency = false
shaderResourceMinLod = true
sparseBinding = false
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = false
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = true
VkPhysicalDevice8BitStorageFeatures:
------------------------------------
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
VkPhysicalDeviceBufferDeviceAddressFeatures:
--------------------------------------------
bufferDeviceAddress = false
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
VkPhysicalDeviceDescriptorIndexingFeatures:
-------------------------------------------
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:
---------------------------------------------------
fragmentShaderSampleInterlock = true
fragmentShaderPixelInterlock = true
fragmentShaderShadingRateInterlock = false
VkPhysicalDeviceHostQueryResetFeatures:
---------------------------------------
hostQueryReset = true
VkPhysicalDeviceImageRobustnessFeaturesEXT:
-------------------------------------------
robustImageAccess = true
VkPhysicalDeviceImagelessFramebufferFeatures:
---------------------------------------------
imagelessFramebuffer = true
VkPhysicalDeviceInlineUniformBlockFeaturesEXT:
----------------------------------------------
inlineUniformBlock = true
descriptorBindingInlineUniformBlockUpdateAfterBind = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = false
VkPhysicalDevicePrivateDataFeaturesEXT:
---------------------------------------
privateData = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceRobustness2FeaturesEXT:
---------------------------------------
robustBufferAccess2 = false
robustImageAccess2 = true
nullDescriptor = false
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = true
VkPhysicalDeviceScalarBlockLayoutFeatures:
------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures:
----------------------------------------------------
separateDepthStencilLayouts = true
VkPhysicalDeviceShaderAtomicInt64Features:
------------------------------------------
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceShaderFloat16Int8Features:
------------------------------------------
shaderFloat16 = true
shaderInt8 = true
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures:
----------------------------------------------------
shaderSubgroupExtendedTypes = true
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT:
-----------------------------------------------
subgroupSizeControl = true
computeFullSubgroups = true
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT:
------------------------------------------------
texelBufferAlignment = true
VkPhysicalDeviceTimelineSemaphoreFeatures:
------------------------------------------
timelineSemaphore = true
VkPhysicalDeviceUniformBufferStandardLayoutFeatures:
----------------------------------------------------
uniformBufferStandardLayout = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true
VkPhysicalDeviceVulkan11Features:
---------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = true
multiview = true
multiviewGeometryShader = false
multiviewTessellationShader = false
variablePointersStorageBuffer = true
variablePointers = true
protectedMemory = false
samplerYcbcrConversion = true
shaderDrawParameters = true
VkPhysicalDeviceVulkan12Features:
---------------------------------
samplerMirrorClampToEdge = true
drawIndirectCount = false
storageBuffer8BitAccess = true
uniformAndStorageBuffer8BitAccess = true
storagePushConstant8 = true
shaderBufferInt64Atomics = false
shaderSharedInt64Atomics = false
shaderFloat16 = true
shaderInt8 = true
descriptorIndexing = true
shaderInputAttachmentArrayDynamicIndexing = true
shaderUniformTexelBufferArrayDynamicIndexing = true
shaderStorageTexelBufferArrayDynamicIndexing = true
shaderUniformBufferArrayNonUniformIndexing = false
shaderSampledImageArrayNonUniformIndexing = true
shaderStorageBufferArrayNonUniformIndexing = false
shaderStorageImageArrayNonUniformIndexing = true
shaderInputAttachmentArrayNonUniformIndexing = true
shaderUniformTexelBufferArrayNonUniformIndexing = true
shaderStorageTexelBufferArrayNonUniformIndexing = true
descriptorBindingUniformBufferUpdateAfterBind = true
descriptorBindingSampledImageUpdateAfterBind = true
descriptorBindingStorageImageUpdateAfterBind = true
descriptorBindingStorageBufferUpdateAfterBind = true
descriptorBindingUniformTexelBufferUpdateAfterBind = true
descriptorBindingStorageTexelBufferUpdateAfterBind = true
descriptorBindingUpdateUnusedWhilePending = true
descriptorBindingPartiallyBound = true
descriptorBindingVariableDescriptorCount = true
runtimeDescriptorArray = true
samplerFilterMinmax = false
scalarBlockLayout = true
imagelessFramebuffer = true
uniformBufferStandardLayout = true
shaderSubgroupExtendedTypes = true
separateDepthStencilLayouts = true
hostQueryReset = true
timelineSemaphore = true
bufferDeviceAddress = false
bufferDeviceAddressCaptureReplay = false
bufferDeviceAddressMultiDevice = false
vulkanMemoryModel = false
vulkanMemoryModelDeviceScope = false
vulkanMemoryModelAvailabilityVisibilityChains = false
shaderOutputViewportIndex = true
shaderOutputLayer = true
subgroupBroadcastDynamicId = true
VkPhysicalDeviceVulkanMemoryModelFeatures:
------------------------------------------
vulkanMemoryModel = false
vulkanMemoryModelDeviceScope = false
vulkanMemoryModelAvailabilityVisibilityChains = false
SmoothVideo Project → Эксплуатация SVP → Кто нибудь здесь уже пробовал тестировать Rife-app ?
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