UHD wrote:Mardon85 wrote:Ok I got it working with a 4K SDR video. Wow brilliant stuff. I'm not sure if its working with HDR though. Its x2 frame rate but the HDR colours don't seem to be coming through.
Have you tried the following file in real time?
video test:
LG 4K HDR Demo - New York.ts.
3840x2160, HDR10, 25FPS
Direct link: https://drive.google.com/file/d/1dfR5TT … _bGfEXUvJ/
Source: http://hdr4k.blogspot.com/
Can you smoothly interpolate in real time with RIFE x2, without losing frames? How are the colours?
I'll do some further tests today and report back.
For reference my system is a 10900k @ 5.2ghz all core 32gb of CL14 4000mhz ram (not sure if very low latency or bandwidth plays the bigger factor here). Also works at x3 resolution in HDR.
The 4090 is mind blowing like x2 generational leap over my 3090. It so frugal on energy too!
EDIT----
Ok i've tested this further. Through MPlayer HDR works with Standard SVP interpolation (but not Rife). However since brining in all the new RIFE updates it seems to have broken HDR in MPV player. Even when using standard interpolation with Rife off MVP/SVP player is not playing HDR (even when turned off). I've even tested MPV on its own without SVP and it is not displaying HDR colours. I've posted my config file below for info:
Any ideas?
------------------
#
# THIS FILE WILL BE OVERWRITTEN WITH THE PACKAGE UPDATE
# Use %APPDATA%/mpv/mpv.conf
# OR SVP's menu -> Information -> Add. information -> mpv config. file
# to define your own customized configuration
#
# Sample mpv configuration
#
# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe
# hardware video decoder
hwdec=auto-copy
hwdec-codecs=all
# high quality video output, require rather fast video card
#profile=gpu-hq
# D3D11 renderer (default) is required for the HDR playback
#gpu-api=d3d11
# use VULKAN API if you have problems with the default d3d11 renderer
#gpu-api=vulkan
# miscellaneous options
# comment this one if you want mpv to remember the playback position
save-position-on-quit=yes
# fixes audio desync
hr-seek-framedrop=yes
#log-file=mpv.log
# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe
hwdec=nvdec-copy
#hwdec=auto-copy
vo=gpu-next
-----------------
FINAL EDIT --- Adding this here incase anyone has the same issue. I needed to add the following to the config file:
--vo=gpu-next --target-colorspace-hint=yes --gpu-api=d3d11
The image clip you provided now plays at 50fps in HDR and looks fantastic.
One very happy camper here. Thanks everyone for your effors.