Topic: GPU usage when paused?
I've noticed work happening even when playback is paused. Short or long periods of time like an hour plus doesn't impact it. At least that's what Task Manager in Windows 10 thinks (>0% GPU usage on the player process).
There might be more than just GPU work happening, but since I paused the playback I figured nothing should be happening on there. I haven't spent a lot of time to narrow things down, but thought I could mention it in case someone else already knows or is interested in it.
Using MPC-HC 64 bit + LAV Filters (using "(old) CUVID" hw accel) + AviSynth Filter. Only 1 video is ever active at a time. Making the video minimized while paused didn't fix it.
Often have a Firefox window covering half my screen, maybe lots of tabs or just 1. And a JavaScript/Electron based game running on the other half (text based, so not much usage). The game process uses some GPU time too, but I can't pause that easily.
I'd expected a bit of work just after pausing, in case it's catching up to fill a buffer. But when nothing is changing, nothing should need to be worked on...right?