Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!
I will put back v1 models and test performance difference now between v1 and v2 properly.
Nice! Please check so we'll conclude if we can fully remove/ignore the v2 models.
To test the performance also try to set target fps to something high
and add in mpv config:
# D3D11 renderer (default) is required for the HDR playback
gpu-api=d3d11
# disable VSync so MPV will be able to output more frames than your monitor supports
d3d11-sync-interval=0
video-sync=audio
to disable the fps limit. (probably you will have to resize to a smaller than 4K resolution) xD
"RIFE v2 models which handle paddings internally and reduce memory transactions on heterogeneous devices."
Every time i tested on my setup, v2 was a bit faster.
The developer explanation of the difference between them can be found here:
https://github.com/AmusementClub/vs-mlrt/issues/66
Example 1:
https://gyazo.com/366e7ecfd2d4180d45062b9668449c23
This combination of 1 rife thread + v2 gives me 200 fps.
Same combination of 1 rife thread + v1 gives me 180 fps.
Nvidia App Overlay displays current FPS, GPU%, CPU% while you are watching that video maybe that helps.