2,251 (edited by youngm 15-02-2025 06:05:05)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Are you using the 4.25 (V2 included) heavy model? Apparently that does not work with the new libs.

Hmm....I'm using 4.25 V2 regular not heavy. I tried a few other models and they seem to behave the same.

Actually after doing a bit more testing it appears that a threshold of 6% does seem to detect most scene changes. But anything higher it fails to detect. Prior to the update my threshold was set to 15% for anime and that seemed to be working very well.

6% seems to be too sensitive. Perhaps I now need to somehow set a value between 8% and 6% to get the same scene change sensitivity I used to get with 15%. Is it possible to set sensitivity values outside the stock dropdown?

2,252

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

youngm wrote:

Is it possible to set sensitivity values outside the stock dropdown?

Take a look at Application settings / Additional options / All settings.

There is a bunch of settings you can finetune.
It is the "fire_sc" property name you want to look for in Video profiles.
Note there may be more profiles so you need to match those.

2,253 (edited by youngm 18-02-2025 01:08:18)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Honza wrote:

Take a look at Application settings / Additional options / All settings.

This hint prompted me to finally look deeper into the motion vector algorithms. I'd tried them before but configured out of the box they seemed to do a poor job of detecting scene changes. So, I started playing around with "smooth.scene.limits.blocks" and it seems a lower value of 10 or 15 works much better for me than the default of 40 for some reason. I'll keep testing but it makes me wonder why smooth.scene.limits.blocks isn't configurable in the UI? Are there other motion vector settings I might tweak to dial it in further?

2,254

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Hi, someone knows what change on the Rife 4.0-2 that we receive in the SVP maintenance app ?

2,255

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

vulcan version updated

2,256

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

I was benchmarking some glsl shaders vs onnx models versions of the same upscalers in vapoursynth, and I noticed the inference based upscaling was way faster despite being the same model with equal weights and parameters, ArtCNN C4F32. I wonder if there's any interest in giving svp users options to add to the VS filterchain before the output is sent to the player.

2,257 (edited by Sach Yesterday 16:32:50)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Hello,
I updated Vsmlrt with RIFE 4.26 v2 and akarin.dll.
I use MPC-HC with the Vapoursynth filter and TRT.
Now, I get some artifacts, and the subtitles wiggle with flickering.
If you look at the letter C, it's not entirely clear.
Do you have any solutions?

Also, when duplicate frame removal is activated, the video doesn't render.

Edit 1:
I uninstalled and reinstalled everything, but the same issue persists.
I used the files from the initial installation and the new ones from VSMLRT, akarin.dll, rife.dll, etc.

Edit 2:
I didn't find a solution for that, so I switched to RIFE v4.25, and it works perfectly.

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2,258 (edited by osudahiuhsdfg Today 00:14:24)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

2,259 (edited by RickyAstle98 Today 05:45:50)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

osudahiuhsdfg wrote:

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

1) Use v2 models (15% faster without quality difference)

2) Use multipliers instead fixed refresh rate (30>48 have double performance penalty than 30>60 for example)

2,260 (edited by lbc.singer.98 Today 07:09:54)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

Just have a fun practice to share. Sometime we have to sacrifice some clarity (resizing or downscaling) for smoothness over RIFE, especially for high resolution videos. The nvidia VSR is actually worth to be on for that. It compensates notably for the clarity loss. If the RIFE has already drained the computational power, just insert a budget second video card for VSR. I am on 7900xt (for vulkan RIFE) with 3060ti (for VSR). The VSR would be applied after the interpolation.

My video renderer is Dx11 configured to run on 3060ti. My video player is PotPlayer. Decoding with software. HDR Passthrough tested. Linked screengrab is taken on a video playback downscaled to FHD then cropped, interpolated and upscaled to WQHD. https://i.postimg.cc/W4LC1ggf/SVP-2.png

However, although the VSR is able to increase clarity, it also creates new artifacts. So I would suggest if only a small downscale is performed, use Lanczos or Bicubic to upscale. If need FHD to UHD, VSR may perform better.

2,261 (edited by dawkinscm Today 11:20:05)

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

lbc.singer.98 wrote:

Just have a fun practice to share. Sometime we have to sacrifice some clarity (resizing or downscaling) for smoothness over RIFE, especially for high resolution videos.

Do not put downscaling in the same category as "resizing".Resizing and upscaling can make images look worse. But in general,  downscaling, especially a "small downscale" does not sacrifice anything and it can actually improve how an image looks. If the image does look worse then you are probably using a too sharp downscaler. So with proper use, it is very unlikely that most people would see an obvious difference between the original and the downscaled version even if you are pixel peeping.

2,262

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

osudahiuhsdfg wrote:

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

drop at 4K ?

2,263

Re: New RIFE filter - 3x faster AI interpolation possible in SVP!!!

RickyAstle98 wrote:
osudahiuhsdfg wrote:

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

1) Use v2 models (15% faster without quality difference)

2) Use multipliers instead fixed refresh rate (30>48 have double performance penalty than 30>60 for example)

Hi where are v2 models? I don't see anything about that in the settings on that page. Also, I would love to do 60FPS but as I mentioned I can barely do 48fps.